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Craps Rules
Basically Craps is a game where players bet on a shooter making his/her 'point' or not making
his/her point. You bet with the shooter when you bet that they will make their point and against
the shooter (with the house) when you bet that they will not make their point. The shooter
throws two six sided dice across the Craps table (casinos insist that the dice bounce off the
far wall to ensure a fair roll). Casino also insist that you hold the dice in only one hand and
that you keep the dice above the table at all times (to prevent cheaters from switching the dice
with a "loaded" set).
Players don't have to roll. If they don't want to throw they simply decline and the stickman
will pass the dice on to the player on his/her left for the next game.
For the shooters first roll (called the come-out roll) the shooter wants to throw a 7 or 11 to
achieve an instant win. The shooter wants to avoid throwing a 2, 3 or 12 because this is an
instant loss. If the shooter throws any other number (4, 5, 6, 8, 9 or 10) that number becomes
the Point number. If the shooter rolls the Point number before he/she rolls a 7 then you have a
win. If the shooter throws a 7 before he/she rolls the Point then you have a loss. At this stage
of the game no other numbers matter, just the Point and the 7.
After the shooter has made his/her come-out roll the dealer will place a disk white side up on
the point number on the table. This tells others that the next roll is not a come-out roll
(this is important for some of the bets) and tells what the Point is. When the shooter loses the
disk is placed on the 12 black side up to indicate that the next roll will be a come-out roll
for the next player. The next shooter is the player to the left of the losing shooter.
After the first roll assuming the shooter rolled a point number things change a little. For the
shooters second roll the shooter again wants to throw a 7 or 11 to achieve an instant win. The
shooter also wants to avoid throwing a 2, 3 or 12 because this is a instant loss. If the
shooter throws any other number (4, 5, 6, 8, 9 or 10) that number becomes the Come Point number.
The Come Point number can only be made after the come-out roll has been made and is any point
number (it can be the same as the Point or it can be any other point number). If the shooter
rolls the Come Point number before he/she rolls a 7 then you have a win. If the shooter throws
a 7 before he/she rolls the Come Point then you have a loss. At this stage of the game no other
numbers matter, just the Come Point, the Point and the 7.
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